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  • v2.0.3
    1e0d9e67 · Merge branch 'develop' ·
    Motion UI v2.0.3
    
    This version makes Motion UI compatible with Meteor > 1.4.1 by allowing Meteor to use newer versions of the `fourseven:scss` dependency. Motion UI stays compatible with Meteor v1.2.1 and above.
    
    Changes:
    * 🐛  #125 - Revise Meteor `fourseven:scss` compatibility to support Meteor>1.4.1 support (@ncoden)
  • v2.0.2
    Motion UI v2.0.2
    
    This version fixes an issue introduced in `v2.0.1` preventing Meteor build and update Meteor installation documentation. It is fully compatible with `v2.0.1` and do not introduce any API change.
    
    Changes:
    * 🐛  #121 - Revert "6059743 Unpin Meteor fourseven for a better Meteor compatibility" (@ncoden)
    * 📖  #120 - Improve README and update Meteor installation instructions (@ncoden)
  • v2.0.1
    Motion UI 2.0.1
    ===
    
    This version fixes various issues with the Meteor `zurb:motion-ui` package. It is fully compatible with `v2.0.0` and does not introduce any API change.
    
    Changes:
    * 🐛  eaf0971 - Add missing source files to Meteor `package.js` (@ncoden)
    * 🐛  6059743 - Unpin Meteor fourseven for a better Meteor compatibility (@ncoden)
    * 💻  98a6f9c - Remove outdated Meteor lockfile (@ncoden)
    * 💻  9fdcbac - Update Lockfiles (@ncoden)
  • v2.0.0
    Motion UI v2.0.0
    
    We're happy to release Motion UI 2.0 with a better support of macOS Safari, API improvements, some bug fixes and various maintanance stuff. Warning: this release includes breaking changes, please read the migration notes below before upgrading.
    
    ===== 🚀  Forward/backward defaults for transitions & effects =====
    
    We changed the default direction of all transition and effect mixins so it depends on the `in` or `out` state. Calling the same mixin with `in` and `out` states now results in the same animation playing forward and backward.
    
    --- ⚠️ Breaking changes ---
    
    We changed the effects and transitions API the following way:
    * All direction-related options now have opposite values as defaults according to the `in` or `out` state.
    * The `slide` effect defaults are now `left` and `right` (according to `$state`) for consistency with the `slide` transition.
    * The `zoom` transition and effect defaults are now `0` and `1` (according to `$state`) for consistency with others transitions defaults.
    
    --- How to migrate ---
    
    For the `hinge`, `slide`, `spin`, `zoom` effect functions and `mui-fade`, `mui-hinge`, `mui-slide`, `mui-spin`, `mui-zoom` transition mixins: if `$state: out` is used and no direction parameters are given, manually pass the "forward" parameters to keep them playing forward.
    
    ```scss
    // Before
    @include mui-fade($state: out);
    // After
    @include mui-fade($state: out, $from: 0, $to: 1);
    ```
    
    For the `slide` effect function: if no `$direction` is given, manually pass `$direction: up` to keep the effect sliding to top instead of the new default `left`/`right`.
    
    ```scss
    // Before
    $effect: slide();
    // After
    $effect: slide($direction: up);
    ```
    
    For the `mui-zoom` transition mixin: if no `$from` or `$to` are given, manually pass `$from: 1.5` and `$to: 1` to keep the previous behavior.
    
    ```scss
    // Before
    @include mui-zoom();
    // After
    @include mui-zoom($from: 1.5, $to: 1);
    ```
    
    ===== 🚀  New pausing behavior for `mui-queue` for Safari support =====
    
    With the previous `mui-series` behavior, the serie was paused until the `.is-animating` class was added. Unfortately, the implementation behind this did not work on all macOS Safari versions and was even breaking the whole animation. In order to fully support macOS Safari, we changed the `mui-series` paused
    behavior and introduced `.is-paused`.
    
    --- ⚠️ Breaking changes ---
    
    When `.is-animating` is removed from `.mui-series`, the queue is now reset instead of paused. Setting `.is-animating` back will start the queue from its begining.
    
    From now you can:
    * **Start** the queue by adding `.is-animating`
    * **Pause** the queue by adding `.is-paused`
    * **Continue** the queue by removing `.is-paused`
    * **Reset** the queue by removing `.is-animating`
    
    --- How to migrate ---
    
    If you need an animation to pause midway, add `.is-paused` instead of removing `.is-animating`. For example in jQuery:
    
    ```js
    // Before
    function play($elem) {
      $elem.addClass('is-animating');
    }
    function pause($elem) {
      $elem.removeClass('is-animating');
    }
    
    // After
    function play($elem) {
      $elem.addClass('is-animating').removeClass('is-paused');
    }
    function pause($elem) {
      $elem.addClass('is-paused');
    }
    function reset($elem) {
      $elem.removeClass('is-animating is-paused');
    }
    ```
    
    As a side-effect of this, standard animation names are not supported anymore as `mui-series` queue names. Make sure you use unique names for your `mui-series` queues.
    
    ```scss
    // Before
    @include mui-series {
      .shake          { @include mui-queue(3s, 0s, shake); }
      .spin           { @include mui-queue(3s, 0s, spin); }
    }
    
    // After
    @include mui-series {
      .my-serie-shake { @include mui-queue(3s, 0s, shake); }
      .my-serie-spin  { @include mui-queue(3s, 0s, spin); }
    }
    ```
    
    ===== 🐛  Safer animation keyframe names for CSS =====
    
    Fixes a bug when using decimal values for the `zoom` effect and transition arguments would generate an invalid CSS Keyframes name and break the animation.
    
    We changed the way we validate arguments and generate keyframes in such a way that they will always have a valid CSS name for all effects, transitions and arguments passed in.
    
    ===== 🐛  Improved support for new Sass first-hand functions alongside function name strings =====
    
    In order to improve modular namespacing, Sass 4 will only accepts first-class functions as argument for call() so functions will be called in their own context. This allow developers to make their Sass packages more modular while still being able to call functions given by the user. As a first step, Sass 3.5 added `get-function()` to get a first-hand function from its name and throw a warning if a function name string is passed to call(). Developers are now encouraged to use `get-function()`, but this would make their package incompatible to older Sass versions.
    
    We added a set of helpers to support both first-hand function and function name strings in all our functions and mixins in all Sass versions. If you are using Motion UI with Sass >= 3.5, we recommend you to use pass your functions to Motion UI with `get-function(...)`. Otherwise, we may not be able to find them as their were defined in a context we not may have access to.
    
    For more informations, see [Making Function Calls Across Sass Versions](http://oddbird.net/2017/03/30/safe-get/) and [Making sense out of Sass 3.5 first-class functions](https://medium.com/@kaelig/sass-first-class-functions-6e718e2b5eb0).
    
    ===== 📦  jQuery is now a peerDependency =====
    
    We think that like for most browser packages, you will want to only have one jQuery version installed and to choose its version by yourself. For this reason, jQuery cannot be considered as an _internal dependency_ (like implementation detail) and should be exposed to you as a _peerDependency_.
    
    We did not include jQuery in the Motion UI **JavaScript** library before. If you use it, you should already have jQuery imported so Motion UI will work the same way as before.
    
    **Note for npm users**: you may now have a warning message asking you to install the `jquery` npm package if you did not have it already. Please do so with a jQuery version that we support: `jquery@>=2.2.0`.
    
    ===== 📄  All changes =====
    
    * 📖  #94  - Fix parameter name for zoom animation (@cmarchena)
    * 🐛  #100 - Fix deprecation warning for Sass 4.0 (@rediris, closes #99)
    * 🐛  #102 - Make animation keyframes names safe for CSS (@ncoden, closes #96)
    * 🚀  #103 - Make transitions/effects directions depending on in/out state (@ncoden, closes #83)
    * 🚀  #108 - Change mui-series paused behavior for better Safari support (@ncoden, closes #97)
    * 🐛  #109 - Ensure `-mui-keyframe-pct` returns a strintg instead of a list (@ncoden, closes #109)
    * 📦  #110 - Update development dependencies to latest versions (@ncoden)
    * 💻  #111 - Add Travis to run tests on `node-sass` 3/4/latest (@ncoden)
    * 💻  #112 - Ensure support of iOS Safari 7 and drop support for Android browser 2.3 (@ncoden)
    * 📖  #114 - Add a CHANGELOG file (@ncoden)
    * 📖  #115 - Improve README design and installation instructions (@ncoden)
    * 📦  #112 - Move jQuery to peerDependencies (@ncoden)
    * 🐛  #117 - Fix support for function name strings for Sass < 3.5 (@ncoden, introduced in #100)
    
    ===== 👩‍💻  Contributors =====
    
    Thank you to the amazing people who contributed to this release:
    * Carlos Marchena (@cmarchena)
    * Kevin Ball (@kball)
    * Nicolas Coden (@ncoden)
    * Roman Edirisinghe (@rediris)
  • v1.2.3
    24e169ca · Update bower version too ·
  • v1.2.2
  • v1.2.1
    100ce51f · Bump to version 1.2.1 ·
  • v1.2.0
    2c8d2bb2 · Bump to version 1.2.0 ·
  • v1.1.1
    380fbca4 · Bump to version 1.1.1 ·
  • v1.1.0
    fa5739de · Bump to version 1.1.0 ·
  • v1.0.3
    a3cf9f6b · Bump to version 1.0.3 ·
  • v1.0.2
    bf93851b · Bump to version 1.0.2 ·
  • v1.0.1
    dfb214f9 · Bump to version 1.0.1 ·
  • v1.0.0
    eb50a931 · Fix malformed bower.json ·